
Zagor LU #217: Krvavocrvena tama
One copy is available
One copy is available
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To help Bat and Bing Batterton in their investigation, Zagor and Chico board the ship Blue Queen, where a mysterious apparition appears. But, apart from the mysterious specter, the ship hides some other dark secrets...
Zagor and Chico decide to detour a bit and visit Chico's sister Maria, who lives in the small town of Sancta Magdalena. And there they get involved in the eternal conflict of sworn enemies: the Mexicans and the Apaches.
The Hidatsa tribe chooses a new chief between two rivals. According to an old tribal custom, rivals compete in a game with seven arrows, but one of them is wounded, so Zagor takes his place.
Digging Bill and John Connor break the prisoner out of prison because they need him in the hunt for pirate Jean Lafitte's treasure. Seeing the warrant for Digging Bill, Zagor and Chico decide to find him to get him out of trouble. But things start to get
Using Professor Verybad's invention, Colonel Truscott seeks to control groups of insects and use them for inhumane purposes. The only thing he didn't count on was the Lord of Darkwood...